Contents:
Choose your jumps:
Adjustment (Building PK):
When reworking jumps, the best way to think about this is seeing a jump's sections:
The player now has to avoid the glass panes
The player has to jump from the left side of the stair, and curl around the blockage. Completing the 2+1 transformation into this fun and challenging jump!
Momentum setup, X/Z facings
If you want to elevate your map to the next level, and distinguish yourself from other mappers, have a think about these two questions:
these x-facing jumps can go in the BIN
Case studies
Inspiration
The fantastic thing about ideas is that they NEVER get used up. Watch parkour, play parkour, and get some fantastic ideas from great builders. Also store up a test plot of jumps! (Come to my 6th, if you need some inspiration!)
Here’re a list of fantastic and fun maps I’ve handpicked from manacube.
And here’s some of my favourite mappers to learn/play from:
Final words - For those who like a tl;dr
Key points:
Hopefully this has given a good insight into what makes good parkour fun and enjoyable!
Go make those 5-star maps!
- Introduction
- Choose your jumps
- Adjustment (Building PK) - Juicy. Important. Read me!
- Case Studies
- Inspiration
- Final words + tl;dr
Parkour making is is 99% perspiration, and 1% inspiration
~ Shinxray, probably
Putting together random blocks to jump from is simple. Getting it right is what this guide aims to outline!~ Shinxray, probably
Choose your jumps:
If you boiled every jump into boiling water and wringed em’ out like spinach, you’d be left with nothing. Because spinach disappears HAH- just kidding. But here’s what they’d be:
Type: Straight Fast Jumps
Focus: Timing
Examples: 3 block jumps + 1 up, 4 blocks
Type: Curves
Focus: Mouse movements
Examples: Neos, Corner Turns etc.
Type: Straight Fast Jumps
Focus: Timing
Examples: 3 block jumps + 1 up, 4 blocks
Type: Curves
Focus: Mouse movements
Examples: Neos, Corner Turns etc.
For an open aired section - straight fast jumps with good flow is always preferred
For a more closed sections - you may be forced to make more curved jumps with more technical parkour
For a more closed sections - you may be forced to make more curved jumps with more technical parkour
Please also note: This is only but one of the MANY ways to build parkour. Jump choice is always up to you to develop your own style. Like the technicals? Build more of em'! More simplistic jumps? that works too!
When reworking jumps, the best way to think about this is seeing a jump's sections:
- Starting platform
- Blockage [OPTIONAL]
- Ending platform
- Margin of error
Click me!
Note: You have many different tiers. Experiment with them! I'll be writing up more about this in a future post
Note: You have many different tiers. Experiment with them! I'll be writing up more about this in a future post
- Margin of error: How much room does a player have to make an error? A large margin of error is often preferred as this makes the map more fun.
- The jump is now more interesting, but can we take it one step further? What if we changed the starting platforms width
- The jump is now more precise, let’s try rotating the starting platform!
- This jump is now fun and challenging! Perfect for a Hard map.
The player has to jump from the left side of the stair, and curl around the blockage. Completing the 2+1 transformation into this fun and challenging jump!
Momentum setup, X/Z facings
If you want to elevate your map to the next level, and distinguish yourself from other mappers, have a think about these two questions:
- Momentum setup: Can a player create good momentum from a block or previous jump to help clear this jump reasonably?
- X/Z facings: Have you managed to minimise X facing jumps?
these x-facing jumps can go in the BIN
Case studies
This is a good version of a ‘nerfed’ crossed neo. There is a wide margin of error, and is z-facing – good for an Expert Map [Escher’s Playground]
The player observes the red apple blockage, and will attempt to jump around it, but it’s the green leaves on the top, which is not apparent. [Escher’s Playground]
This jump requires you to chain to the ladder. There is a sign for instructions. The choice of wall, and 2 slimes and their location allows for a wide margin of error. These all lead to it being a fun jump! [Portshaven, on Howl’s Moving Castle]
Inspiration
The fantastic thing about ideas is that they NEVER get used up. Watch parkour, play parkour, and get some fantastic ideas from great builders. Also store up a test plot of jumps! (Come to my 6th, if you need some inspiration!)
Here’re a list of fantastic and fun maps I’ve handpicked from manacube.
And here’s some of my favourite mappers to learn/play from:
- Kubikit - Tight intricate parkour maker (much like this)
- Caseyclosed - A mixture of both technical and fast parkour
- Presidenten
- Gamersdecision - Simple hard jumps and few technical ones
Final words - For those who like a tl;dr
Key points:
- Consider a jump with starting, blockage and ending platforms and adjust accordingly
- A wider margin of error is more fun for the player
- The less x-facing jumps, the better!
Hopefully this has given a good insight into what makes good parkour fun and enjoyable!
Go make those 5-star maps!
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